Force RC FHX Heli RTF Mode 2
£102.12 inc Vat
Only 1 left in stock
FORCE is a combat system for the R/C category that gives both novice and experienced pilots the opportunity to have an out of the box air-to-air and air-to-ground combat experience. The combat system is based on the new mCX2 helicopter platform that has been specially modified to be used in air-to-air combat.
A 5 channel transmitter incorporates a pair of fire buttons on it’s rear side making combat and heli control achievable even for novice pilots; the weaponry and hit targets are slung under the airframe in between the landing skids. Spektrum 2.4Ghz is utilised by the FORCE Helis so control is precise and there’s no worries with multiple helis flying at the same time.
The mCX2 platform provides the ideal vehicle for real time combat; highly manoeuvrable yet self-leveling and super stable. The controls have been tuned specifically to suit this type of application; responsive enough to manoeuvre quickly and yet not too sensitive to deny novice pilots easy enough control to battle each other. To aid those novices even further activating a new feature called SimpliFly reduces the pilots workload by limiting control to rotating left/right, forward/back, up/down and guns.
One to one airborne dog fighting is the obvious choice but each heli can be assigned to a team so that groups of them can enact multiple heli combat scenarios. Each team member is able to hit and affect the member of another team, friendly fire incidents however are avoided because weaponry is ineffective on members of the same team. One of two range settings can also be selected to handicap more experienced pilots and offer an advantage to novices.
Audio is also incorporated into the system, adding a little more realism to the whole idea of combat. Machine gun fire spills from the transmitter when
squeezing the fire buttons and a hit on either another heli or a ground target results in the sound of an explosion. Visually too, flashing lights on the helis
indicate both gunfire and register a hit. The first two hits on a heli result in it momentarily spinning around its axis, the third will result in it powering down and landing before momentarily re-setting and readying itself to become airborne again.